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- ≡■≡ heXEdit ≡■≡
-
-
-
- Version 3.0
-
- 11-11-91
-
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-
-
- Robert Stuntz
- 1747 Crystal Lane #610
- Mt. Prospect, IL. 60056
-
-
- GEnie : R.STUNTZ
-
-
-
- DISCLAIMER
-
- THIS SOFTWARE AND MANUAL ARE DISTRIBUTED "AS IS" AND WITHOUT
- WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY OTHER
- WARRANTIES WHETHER EXPRESSED OR IMPLIED. BECAUSE OF THE VARIOUS
- HARDWARE AND SOFTWARE ENVIRONMENTS INTO WHICH THIS PROGRAM MAY BE
- PUT, NO WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE IS OFFERED AND
- ALL LIABILITY IN THE USE AND AFFECTS OF THIS PROGRAM SHALL REST
- WITH THE USER.
-
- THIS PROGRAM HAS THE ABILITY TO ALTER YOUR FILES! YOU ARE
- RESPONSIBLE! (Sorry, but I have to warn you ...)
-
-
-
-
-
- ≡■≡ Introduction
-
-
-
- heXEdit (XE) is a program that will allow you to
- display and/or edit any file. It has few and simple commands
- but serves my purposes perfectly. I wrote this program because
- I became frustrated with a couple of other commercial programs.
- They either had some annoying peculiarities or required too
- much thought on my part just to search for and change a couple
- of bytes.
-
- heXEdit was written using Turbo Pascal v6.0, although
- it doesn't use any of Borland's object libraries. It does
- however write directly to the screen for speed when scrolling
- thru the file. If you're using a CGA monitor you may see some
- 'snow' as I don't check for the vertical retrace period to
- write to the screen.
-
- heXEdit will keep no more than 1760 bytes of the file
- in memory at a time, as I didn't feel like messing with a
- variable amount of memory available. heXEdit requires about
- 106k bytes of free memory in order to execute.
-
-
-
- ≡■≡ Using heXEdit
-
-
- To start heXEdit, enter
-
- XE [drive | filename]
-
-
- The drive designator and filename are optional on the
- command line. If only a drive letter is specified XE will
- change your current directory to that drive and show you the
- files from the root directory of that drive. If a file is
- specified XE will try to load that file, if not, the Loadfile
- box will appear with a list of files in the current directory.
-
- When heXEdit starts it looks for a configuration file
- that defines the colors to be used. The name of the file is
- 'XE.CFG'. XE first looks in the current directory for the file.
- If it doesn't find it there it checks the environment for a
- variable named 'XE' and looks in the path specified by that
- variable. (See your DOS manual for an explanation of
- environment variables). If XE doesn't find it there it then
- looks in the directory that XE.EXE is in.
-
- The environment variable 'XE' can be set by using the
- DOS SET command. You should include the full path, just so
- there is no confusion as to what drive the file is on. For
- example :
-
- SET XE=C:\UTIL\
-
- Also, the last back-slash character should be included as I
- just append the filename to the path you specify. If you do
- use an environment variable but XE can't find the file there,
- it will look in the same directory that XE.EXE is in. If you
- don't use the configuration file in the first place, XE will
- use a default set of colors.
-
-
- With the Loadfile box you can use the Up/Down arrow
- keys, PgUp/PgDn and the Home/End keys to move the highlight bar
- to the file you want to load. The Up/Down arrow keys will
- move the bar one file at a time. PgUp/PgDn move the bar a page
- at a time, and Home/End will move the bar to the beginning/end
- of the list of files.
-
- With the highlight bar over the file you want to load,
- just hit <ENTER> to load the file.
-
-
- While using the Loadfile box, you may encounter an
- error, for one reason or another. Generally speaking, you will
- be given one, some or all of the options below :
-
- Option 1 - (A)bort : if you press 'A' XE will abort the
- operation.
-
- Option 2 - (R)etry : press 'R' to retry the operation. (Maybe
- the drive door was opened before you hit <ENTER> to load the
- file.)
-
- Option 3 - (Q)uit XE : press 'Q' to quit XE and return to the
- DOS prompt (or wherever it was that you came from).
-
- Option 4 - Any other key : if you hit any other key than the
- ones described above you will be returned to the Loadfile box.
-
- While in the Loadfile box, hitting <ESC> will exit the
- Loadfile box and either 1) return you to the last file you were
- editing, or if no file was previously loaded 2) exit XE altogether.
-
- One last feature of the Loadfile box is that you can change
- the attributes of a file simply by hitting F5-F8 (providing the
- file is available; i.e., the disk is in the drive etc.) Move
- the highlight bar to file you want to work with and then simply
- hit one of the following, depending on what you want to do.
-
- F5 - toggles the Archive bit
- F6 - toggles the System bit
- F7 - toggles the Hidden bit
- F8 - toggles the Read_Only bit
-
- If the attribute change was successful you will hear a high
- pitch tone otherwise you will hear a lower tone indicating that
- the attribute could not be changed for one reason or another.
- You should also see the attribute change in the Loadfile box.
-
- *** Note *** Be sure you know what affect changing an attribute
- will have on your system. Some programs act on the attributes
- of a file or may even require certain attributes to be set.
-
-
- Once the file is loaded you will see the main display.
- At the top is the name of the file loaded. On the left side of the
- display are numbers (in hexadecimal,decimal or octal) indicating
- the offset into the file. In the middle are 22 rows of 16 bytes
- each which are the file's contents. On the right, the ASCII
- character for each byte in that row. In the ASCII portion of the
- display, any characters past the EOF are shown as a '.' (#249).
- On the bottom is a status word indicating your current operation,
- a three letter abbrev indicating whether the offset display is in
- 'hex'adecimal, 'dec'imal, or 'oct'al, the percentage into the file
- from the top line, and the size of the file in decimal.
-
-
-
- ≡■≡ Commands
-
-
-
- Following is a list of commands once you are in XE and then a
- brief explanation of each :
-
-
- F1- Help
- A - ASCII table
- B - Base conversion (decimal-hexadecimal-binary)
- C - Change colors
- D - Change offset display to Decimal
- E - Edit the file
- G - Goto offset
- H - Change offset display to Hexadecimal
- L - Bring up the Loadfile box
- M - Push position on marker stack
- N - Search again (using the last used search string)
- O - Change offset display to Octal
- R - Retrieve position from marker stack
- S - Search (for text or a byte string)
- Z - Clear all entries from marker stack
-
- Up/Down arrow keys - scroll up and down one line at a time
- PgDn/PgUp - move up/down one page at a time
- Home - move the beginning of the file
- End - move to the end of the file
- ESC/Alt+X - quit XE
-
-
-
- ■-- F1: Get help.
-
- Help commands :
- - F1 : Help on Help
- - F2 : An index (keywords) for items in the help file
- - F3 : Goto the previous screen
- - F5 : Zoom/Unzoom the help screen
-
- - Enter : Get help on a highlighted keyword
- - ESC : Exits help
-
- - Tab / Shft+Tab : Highlight the next/previous visible
- keyword
-
- - Arrow keys : Scroll the help screen contents left,
- right, up and down
-
- - Page Up/Down : Move up and down a page at a time
-
- - Home/End : Goto the beginning/end of the help info for
- the current item
-
-
- In the upper left corner of the help screen (in the
- border), you may see a number and possibly one of three
- arrow characters.
-
- The number is the left column, of the help info, you
- are at. If you are at column one, it will not be
- displayed.
-
- The arrow characters indicate if there is more info
- either above or below (or both) of your position.
-
-
- A couple of notes on the help file.
-
- 1. heXEdit expects the help file (XE.HLP) to be in the
- directory that XE.EXE is in. If it is not, you will
- get an error message when you invoke help.
-
- 2. If you modify the help file, make sure your keywords
- are capitalized and start in column one. It will
- probably be easier to just look at the help file that
- came with heXEdit to see how it's done.
-
- 3. There is a limit of 75 lines of information per
- keyword.
-
- 4. Keyword information begins with it's keyword and
- ends with a slash (#47).
-
- 5. To create a keyword in a help screen, precede the
- keyword with a tilde (#126) and end it with a
- back-quote (#96).
-
-
- ■-- A : This displays an ASCII chart.
-
- ASCII chart commands :
- - Left arrow key : go back 16 characters
- - Right arrow key : go forward 16 characters
- - PageUp : go back 128 characters
- - PageDown : go forward 128 characters
- - D : display numbers in decimal
- - H : display numbers in hexadecimal
- - ESC or Enter : exits ASCII chart
-
-
- ■-- B : Convert a number from either decimal, hexadecimal or
- binary to the other two.
-
- Base convert commands :
- - Up/Down arrow keys : select the base of the input
- number
- - Enter : convert the number
- - ESC : exit the base convert routine
-
- Using the arrow keys, move the highlight bar to the
- base of the input number and then either 1) hit Enter
- and enter the number or 2) just start typing the
- number. After the number has been converted, hit any
- key to select the base for another conversion or hit
- ESC to exit.
-
- When you enter the number, I only check for validity
- with the first character. If you try to convert an
- invalid number an error message will be displayed. The
- largest number that can be accurately converted is a 32
- bit number. It has a very simple input routine, so
- don't be surprised if you can enter an invalid number.
- The conversion will be incorrect of course. I leave
- it mostly up to you to enter a valid number.
-
-
- ■-- C : This command will allow you to change the color of just
- about anything. Of course, if you're using a monochrome
- monitor this command will do nothing. You can also save
- a color configuration file if you like, so that XE will
- startup with the colors you like.
-
- I didn't do anything fancy here. Simply select the area
- you want to change the color in by hitting a letter 'A'
- thru 'W' (with the exception of 'S'), or '1-7'. Then
- enter the number corresponding to the color you want.
-
- Color change commands:
- - F1 : get help
- - A-W, 1-7 : select the area you want to change
- (except 'S')
- - ESC/Enter : exit the color change screen
- - S : save a configuration file with the currently
- selected colors
-
- This command will save a file named 'XE.CFG'
- that defines the colors for XE to use. The file
- is saved in the same place it was found. If
- this is the first time this file has existed,
- it will be saved in the current directory.
-
- This configuration file is not compatible with
- previous versions. You will need to delete the
- previous version .CFG file or you will get a
- run-time error.
-
- If you want the default colors back, simply delete the
- configuration file and the next time you start XE
- you'll have the default colors.
-
-
- ■-- D : Change the offset display to base 10, decimal.
-
-
- ■-- E : Begin editing the file at the current position. If the
- file is a READ ONLY file, a short message to that
- affect will appear and you will be returned to the view
- mode. Of course, you could just hit 'L' to bring up the
- Loadfile box and change the READ ONLY attribute of the
- file with F8. And then go back and edit. But, it might
- be READ ONLY for a reason ...
-
- Edit commands :
- - F1 : get help
- - Alt+A : displays the ASCII chart
- same thing as 'A' when just viewing
- - Alt+B : base number conversion
- same thing as 'B' when just viewing
-
- - BackSpace/Left arrow key : move cursor left 1 byte
- - Right arrow key : move cursor right 1 byte
- - PageUp : move cursor to first line on page
- - PageDown : move cursor to last line on page
- - Home : move cursor to beginning of line
- - End : move cursor to end of line
-
- - TAB : toggle cursor position between the hexadecimal
- display and the ASCII display of the file. The
- above editing commands will move the cursor within
- the area the cursor is in. You can edit the
- file making changes in both areas at the same
- time, if so desired.
-
- - ESC/Enter : quit editing. If you made changes you
- will be prompted to save the changes or not. Hit
- 'Y' to save the changes or 'N' to lose the changes.
- Only the portion of the file that is in memory is
- actually saved. So don't worry about waiting
- for a long save if you are editing a large file.
- You are then returned to the View mode.
-
- To change a value when in the hexadecimal portion, just
- type in it's new value. The background of the character
- will change, indicating which bytes have been changed.
- Valid values are '00' - 'FF'. Obviously, hitting a key
- like 'P' will do nothing because 'P' is not a valid
- hexadecimal character. A special note, once you change
- the left half of the byte, you must continue and change
- the right half also.
-
- To change a value when in the ASCII portion of the
- display, simply hit the key of the new value. Or,
- hold down the ALT key while typing the ASCII code
- of the character you want, then release the ALT
- key. Using the ALT key in this area, you can
- enter a value from 32-255. Again, the background will
- change indicating a change.
-
- Note - When in edit mode you will be able to change the
- characters after the EOF. It will look like you are
- changing the file but in reality nothing will be
- changed. You cannot increase the size of the file,
- only change what already exists. (A small price
- to pay for making the coding easier on me!)
-
-
- ■-- G : Goto an offset in the file.
-
- You are prompted for an offset to go to. You can enter
- either a decimal number or a hexadecimal number. If you
- hit ESC while entering a number you will be placed back
- in the View mode with no repositioning taking place.
- The BACKSPACE key can be used to edit your entry. If
- you enter an offset that is beyond the End-Of-File
- (or < 0) you will be prompted again for a number.
-
- To enter a decimal number just type in the number, no
- commas, and hit ENTER.
-
- To enter a hexadecimal number, type a '$' as the first
- character and then continue entering the hex number.
-
- Also, if at anytime while entering a number, you enter
- an 'A' through 'F' a '$' will be inserted into your
- number at the beginning and your entry will be taken as
- a hexadecimal number. For example:
-
- Keystroke Screen
- 3 3
- 5 35
- 1 351
- E $351E
- etc ...
-
-
- ■-- H : Change the offset display to base 16, hexadecimal.
-
-
- ■-- L : Load a new file. You will enter the Loadfile box in
- order to select a new file (as described earlier in
- this document under ≡■≡ Using heXEdit).
-
- Since you can't leave the edit mode without either
- saving any changes or losing changes, you needn't worry
- about saving the current file before loading a new one.
-
-
- ■-- M : Push position on marker stack.
-
- Your current position in the file can be saved with
- this command and then be retrieved later on.
-
- Your position is saved on a stack. If the stack is full
- the oldest position will be deleted and the rest of the
- entries will move down the stack to make room for the
- new entry. The maximum number of positions you can save
- is 100. Also, when your position is saved, it's location
- on the stack is reported to you so you can see how full
- the marker stack is.
-
- This command can also be used while searching. If the
- search string is found, you can hit 'M' to save that
- position on the marker stack and then continue searching.
-
-
- ■-- N : Search again using the last used search string. If
- there is no previous search string, you will be
- prompted, as if you hit 'S', to enter a search string.
-
-
- ■-- O : Change the offset display to base 8, octal.
-
-
- ■-- R : Goto (retrieve) position using the top marker stack
- entry.
-
- While viewing the file, if you hit this command you
- will be moved to the location specified by the top
- marker stack entry. Once you have been moved to the new
- location, the entry you retrieved will be deleted
- from the marker stack. If there are no markers on the
- stack, then nothing will happen.
-
-
- ■-- S : Search the file for a byte or text sequence.
-
- You will be prompted for the type of search (B)yte or
- (T)ext.
-
- For a byte sequence, enter the bytes in hexadecimal
- notation then hit Enter. As with editing, you must
- enter a complete byte, for the search to work
- correctly, although I don't check for that here. You
- can use the backspace key to go back and make
- corrections. The maximum length for a byte sequence is
- 9 bytes. I think that is plenty long enough, even 4
- bytes would probably be enough to find what you're
- looking for. For example, you might see this prompt :
-
- Enter search bytes :
-
- Now you would just hit the numbers that make up the
- bytes you want to search for, like :
-
- D3 45 FF 00 C4 6E
-
- There is no need to enter a space between each byte as
- I do that for you while you're entering your bytes.
-
- For a text sequence, just type in the text to search
- for, no quotes are needed, and hit Enter. The maximum
- length for a text sequence is 25 characters. And a
- change from my earlier versions, the search is now case
- insensitive.
-
- If the search string is found, the display will move to
- that string's location in the file and will be high-
- lighted at the top of the screen. You can now hit any
- key to continue the search, hit 'M' to Mark the
- position or hit ESC to stop searching.
-
- Just to make things simple for myself, every search
- starts at the beginning of the file. Even on large
- files, starting at the beginning to find something you
- know is near the end doesn't take very long at all (at
- least not on my 16 Mhz 386sx!)
-
-
- ■-- Z : Clear all entries from marker stack
-
- This command will delete all entries from the marker
- stack. Careful, there is no turning back from the
- results of this command.
-
-
-
- ≡■≡ Comments
-
-
- I would strongly suggest that you make a backup copy of the
- file you're going to modify, just in case you decide later
- you want the original file back. You should have a backup copy
- anyway as a matter of safeguarding your files in case of
- catastrophe.
-
- I have a 16Mhz 386sx AT running MS-DOS 5.0. XE should work
- with most system configurations though. It does not support
- any video modes other than 80x25 text and will work with a
- monochrome monitor.
-
- Also, I don't expect any payment for use of this program. Feel
- FREE to use it how you like, but be careful :).
-
- I would like to hear any comments or complaints you might
- have about this program. I can be reached on GEnie under
- R.STUNTZ, or on The Chicago Megaphile BBS (312 283-4035) under
- ROB STUNTZ. Or if you prefer, the good ole' U.S. Postal
- Service.
-
-
- Rob
-
-
-
- ≡■≡ Version History
-
- v1.0 4-8-91 - Initial writing
- v1.1 5-16-91 - Minor internal changes
- v1.2 7-4-91 - added Marker commands
- v1.21 8-3-91 - increased marker stack size to 100
- added Z command; clear marker stack
- v1.3 8-12-91 - added Goto Offset command
- fixed a bug or two
- v2.0 9-25-91 - added Loadfile box (instead of typing in
- the filename)
- set to video page 0 at startup
- (this was done in case you shell out from
- another program and that program puts you
- in a video page other than 0, like Turbo
- Debugger. XE needs to be in video page
- 0. XE returns to the video page you
- where at before it started when you exit)
- added backspace key use while editing (acts
- like left arrow key)
- added 'D', 'H' and 'O' commands while viewing
- changed Help command to 'F1' from 'H'
- made Search command case insensitive
- added ability to enter a drive designator
- on cmd line to start Loadfile box on that drive
- and of course fixed some bugs ...
- v2.1 10-19-91 - decided I better try and trap most of the
- I/O, as opposed to only some, for errors,
- to avoid a possible run-time error
- allow loading of read-only files
- allow entry of ASCII chars 32-255 when
- editing in ASCII portion of display
- (formerly 32-126)
- check for and handle extremely long path names
- in display
- swapped ability to change Help screen color
- with Base convert
- search command now highlights found text,
- (no flashing arrow!)
- hidden files (and directories) are lowercase
- in Loadfile box
- and the usual bug fixes ...
- v2.11 10-21-91- fixed base convert color saving and loading
- from cfg file
- v3.0 11-11-91- fixed pagedown problem of going past EOF on
- display for files with a length approaching
- that of the buffer size.
- added '%' into file indicator
- you can now call up the ascii chart and
- base convert from edit mode with
- Alt+A, Alt+B
- in edit mode, Pg Up/Dn now just goto first/
- last line. column position is not changed.
- totally new help system (yea!)
-
-
- ≡■≡
-
- 'Turbo Pascal' and 'Turbo Debugger' are registered trademarks
- of Borland International, Inc.
-
-
-
- ----------------end-of-author's-documentation---------------
-
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